Lexikon der Spielbegriffe Comprehensive Rules · Stand 25.09.2026
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Teil I Am Tisch

§1 Kampf

FlyingFliegendCan be blocked only by flying or reach.First StrikeErstschlagDeals combat damage before creatures without first strike.Double StrikeDoppelschlagThe creature deals combat damage in both combat damage steps: once with first strike, then again with the remaining creatures.DeathtouchTodesberührungAny damage this source deals to a creature destroys that creature as a state-based action, if its toughness is still greater than 0.LifelinkLebensverknüpfungDamage dealt by this source also causes its controller to gain that much life.TrampleTrampelschadenExcess combat damage can go through to the player.HasteEileThis creature can attack and you can activate its {T} abilities even if you have not controlled it since the start of your most recent turn.VigilanceWachsamkeitAttacking does not cause this creature to tap.ReachReichweiteThis creature can block creatures with flying.DefenderVerteidigerThis creature cannot attack.MenaceBedrohlichThis creature cannot be blocked except by two or more creatures.HexproofFluchsicherOpponents cannot target this permanent (or player, if hexproof is on a player) with spells or abilities they control.IndestructibleUnzerstörbarThis permanent cannot be destroyed — not by lethal damage, not by deathtouch, not by “destroy” effects.ProtectionSchutzProtection from [quality] means it cannot be targeted, enchanted, equipped, blocked, or dealt damage by anything with that quality.ShroudVerhülltThis permanent cannot be the target of any spells or abilities, including yours.WardAbwehrOpponents must pay extra or their targeting spell is countered.FlashAufblitzenYou may cast this any time you could cast an instant.Combat DamageKampfschadenDamage assigned and dealt during the combat damage step.

§2 Stapel und Priorität

StackStapelSpells and abilities wait here; last in, first out.PriorityPrioritätWhose turn it is to cast a spell, activate an ability, or pass.InstantSpontanzauberA card type.SorceryHexereiA card type.CastWirkenTake a card from the zone it is in (usually your hand), put it on the stack, and pay its costs.CounterNeutralisierenCancel a spell or ability on the stack so it does not resolve.ResolveVerrechnenThe top object of the stack produces its effect, then leaves.Activated AbilityAktivierte FähigkeitWritten “[Cost]: [Effect.]”.Triggered AbilityAusgelöste FähigkeitWritten with “when”, “whenever”, or “at”.State-Based ActionsZustandsbasierte AktionenThe game checks certain conditions whenever a player would get priority, and cleans them up before anyone can respond: lethal damage, 0 toughness, the legend rule, a player at 0…

§3 Zonen

LibraryBibliothekYour face-down deck.HandHandThe cards you hold.BattlefieldIm SpielThe zone permanents occupy.GraveyardFriedhofYour discard pile, face up.ExileIns Exil schickenA public zone outside the battlefield.CommandKommandoA zone used for commanders, emblems, scheme cards, and similar.

§4 Schlüsselwortaktionen

ActivateAktivierenPut an activated ability on the stack and pay its costs.SacrificeOpfernThe controller moves a permanent they control from the battlefield to its owner’s graveyard.DestroyZerstörenMove a permanent from the battlefield to its owner’s graveyard.DiscardAbwerfenMove a card from your hand to your graveyard.DrawZiehenPut the top card of your library into your hand.MillMillenPut that many cards from the top of a library into its owner’s graveyard.ScryHellsichtLook at the top N cards of your library.SurveilÜberwachenLook at the top N cards of your library.FightKämpfenEach of two creatures deals damage equal to its power to the other.CreateErzeugenPut a token with the stated characteristics onto the battlefield.TapTappenTurn a permanent sideways.UntapEnttappenTurn a permanent upright.ProliferateWucherungChoose any number of permanents and/or players that already have a counter, then give each one another counter of a kind it already has.PopulateBevölkernChoose a creature token you control and create a token that is a copy of it.AmassAufmarschAmass [subtype] N: if you have no Army, create a 0/0 black [subtype] Army token.

§5 Regeln, über die man diskutiert

ManaManaThe resource you spend to pay costs.Mana ValueManabetragThe mana value of an object is the total amount of mana in its mana cost, regardless of color.Mana CostManakostenThe mana symbols in the top-right of a card.PermanentBleibende KarteA card or token on the battlefield.SpellZauberspruchA card on the stack.AbilityFähigkeitText that tells you what an object does: activated, triggered, or static.TokenSpielsteinA marker for a permanent that is not represented by a card.TargetZielThe object or player a spell or ability is aimed at, marked by the word “target”.Control, ControllerBeherrschen, BeherrscherControl is who gets to use an object.Life, Life TotalLeben, LebenspunkteHow much life a player has.PowerStärkeThe first number of a creature’s power/toughness.ToughnessWiderstandskraftThe second number.DamageSchadenThe game marks damage on creatures and subtracts it from a player’s life or a planeswalker’s loyalty.TurnZugOne pass through the phases: beginning, precombat main, combat, postcombat main, and ending.

§6 Commander

CommanderCommanderThe legendary creature (or allowed planeswalker / background pair) that starts in the command zone.Color IdentityFarbenidentitätThe colors in a card’s mana cost, any color indicator, and any mana symbols in its rules text.Commander TaxCommander TaxSlang for the extra {2} you pay for each time you have already cast this commander from the command zone (903.8).Legend RuleLegendenregelIf a player controls two or more legendary permanents with the same name, that player chooses one and the rest are put into their owners’ graveyards.Partner, "Partner—[text]," "Partner with [name]"Partner, "Partner—[text]," "Partner with [name]"A keyword that lets you have two commanders if both have partner, or a specific partner-with pair.

§7 Spielersprache

ETBETBShorthand for “enters the battlefield” (German cards: “kommt ins Spiel”).RampRampPlayer slang for accelerating your mana: extra lands, cheaper lands, or mana rocks.CantripCantripA cheap spell that replaces itself by drawing a card.Board wipeBoardwipeSlang for a spell that clears most or all creatures (sometimes all permanents).Mana curveManakurveHow your deck’s mana values are spread.VoltronVoltronA strategy that piles auras and equipment onto one creature — often the commander — and tries to win with commander damage.AristocratsAristocratsA sacrifice strategy: cheap creatures, a free or repeatable sacrifice outlet, and payoffs when things die.Tapped outTapped outYou have no mana left.FizzleFizzleSlang, not a CR word.cEDHcEDHCompetitive Commander: high-power tables that play to win quickly, with fast mana and heavy interaction.Chump blockChump-BlockBlocking with a creature you expect to die, just to soak damage.Mana rocksManaartefakteSlang for artifacts that produce mana (Sol Ring, signets, Talismans).

II Lexikon A–Z

A
AbandonFallenlassenIn Archenemy, turn a face-up ongoing scheme face down and put it on the bottom of its owner's scheme deck.AbilityFähigkeitText that tells you what an object does: activated, triggered, or static.Ability WordFähigkeitswortAn italic word with no rules meaning.AbsorbAbsorbierenIf a source would deal damage to this creature, prevent N of that damage.ActivateAktivierenPut an activated ability on the stack and pay its costs.Activated AbilityAktivierte FähigkeitWritten “[Cost]: [Effect.]”.Activation CostAktivierungskostenThe cost you pay to activate an activated ability, written before the colon.Active PlayerAktiver SpielerThe player whose turn it is.Active Player, Nonactive Player OrderAktiver-Spieler-inaktiver-Spieler-ReihenfolgeWhen several players choose or act at once, the active player goes first, then the others in turn order.Active TeamActive TeamIn shared-team-turn games, the team whose turn it is.AdamantUnnachgiebigAdamant is an ability word.AdaptAdaptierenIf this creature has no +1/+1 counters on it, put N +1/+1 counters on it.AddendumNachtragAddendum is an ability word.Additional CostZusätzliche KostenAn extra cost some spells or abilities ask you to pay as you cast or activate them.Adventurer CardAdventurer CardA card with a split frame whose extra text is an Adventure you can cast from exile later.AffinityAffinitätThis spell costs {1} less to cast for each [quality] you control.AfflictPestilenzWhenever this creature becomes blocked, the defending player loses N life.AfterlifeSeelenwandlungWhen this permanent is put into a graveyard from the battlefield, create N 1/1 white Spirit tokens.AftermathNachhallYou may cast the bottom half of this split card from your graveyard.AirbendLuftbändigenExile a permanent or spell.AllianceAllianzAlliance is an ability word.Alternate NameAlternate NameA promotional extra name.Alternating Teams VariantAlternating Teams VariantA multiplayer variant for two or more teams of equal size, taking turns by team.Alternative CostAlternative KostenA different cost you may pay instead of the mana cost, such as flashback.AmassAufmarschAmass [subtype] N: if you have no Army, create a 0/0 black [subtype] Army token.AmplifyVerstärkenAs this creature enters, you may reveal creature cards from your hand that share a type.Anchor WordAnchor WordA word in front of one of two abilities a permanent may enter with.AnnihilatorVernichterWhenever this creature attacks, the defending player sacrifices N permanents.AnteAnteAn old optional zone for playing “for keeps.” Each player puts one random card from their deck into ante; the winner owns those cards.Any TargetEin beliebiges Ziel“Any target” means a creature, player, planeswalker, or battle.APNAPAPNAPPlayer shorthand for Active Player, Nonactive Player order (101.4): when several players choose or put triggers on the stack at once, the active player goes first, then others in…APNAP OrderAPNAP-ReihenfolgeActive player first, then each other player in turn order.ArchenemyArchenemyA casual format: one player with a scheme deck faces a team.Archenemy CommanderArchenemy CommanderCommander played with Archenemy rules: one player is the archenemy with a scheme deck.AristocratsAristocratsA sacrifice strategy: cheap creatures, a free or repeatable sacrifice outlet, and payoffs when things die.ArtifactArtefaktA card type.Artifact CreatureArtefaktkreaturAn object that is both an artifact and a creature and follows the rules for both.Artifact LandArtefaktlandAn object that is both an artifact and a land.Artifact TypeArtefakttypA subtype that belongs to artifacts, such as Equipment or Vehicle.As ThoughAs ThoughThe game pretends a condition is true for one listed purpose, even though it is not.AscendAufstiegIf you control ten or more permanents, you get the city's blessing for the rest of the game.AssembleZusammenbauenAn Unstable keyword action that puts Contraptions onto the battlefield.Assign Combat DamageKampfschaden zuweisenDecide how an attacking or blocking creature divides its combat damage.AssistMitwirkenAnother player may help pay the generic mana in this spell’s cost.At End of Turn (Obsolete)At End of Turn (Obsolete)Old wording for a trigger at the beginning of the end step.AttachAnlegenMove an Aura, Equipment, or Fortification onto an object or player it can legally enchant, equip, or fortify.AttackAngreifenSend a creature into combat on offense, at a player, planeswalker, or battle.Attack AloneAttack AloneThis creature is attacking, and no other creature is attacking.Attack Left OptionAttack Left OptionA multiplayer option: you attack the opponent to your left.Attack Multiple Players OptionAttack Multiple Players OptionA multiplayer option that lets you attack more than one player in a combat.Attack Right OptionAttack Right OptionA multiplayer option: you attack the opponent to your right.Attacking CreatureAngreifende KreaturA creature that was declared as an attacker, or put onto the battlefield attacking.Attacking TeamAttacking TeamIn shared-team-turn combat, the team that can attack this combat.Attacks and Isn't BlockedAttacks and Isn't BlockedThis creature is attacking and was not blocked.AttractionAttractionAn Unfinity artifact type.Attraction DeckAttraction DeckAn extra deck of Attraction cards for Unfinity.AuraAuraAn enchantment subtype.Aura SwapAurentauschPay the listed cost: exchange this Aura with an Aura card in your hand.AwakenErweckenYou may pay the extra cost as you cast this.
B
BackgroundBackgroundA commander enchantment type.BackupHilfestellungWhen this creature enters, put N +1/+1 counters on a creature.BandingBündnisfähigkeitLets creatures attack or block as a band and split combat damage as their controller chooses.Banding, "Bands with Other"Banding, "Bands with Other"Creatures may attack or block as a band; their controller assigns the combat damage.BargainFeilschenYou may sacrifice an artifact, enchantment, or token as an extra cost.Base Power, Base ToughnessBase Power, Base ToughnessAn effect that sets a creature’s printed-style power and/or toughness to a specific number.BasicStandardA supertype.Basic Land TypeStandardlandtypPlains, Island, Swamp, Mountain, or Forest.Basic LandcyclingBasic LandcyclingA typecycling ability that finds a basic land.BattalionBataillonBattalion is an ability word.BattleSchlachtA card type.Battle CrySchlachtrufWhenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.BattlefieldIm SpielThe zone permanents occupy.BecomesBecomesA trigger word for a change of status or characteristics — tapped, a color, and so on.Beginning of Combat StepBeginn-des-Kampfes-SegmentFirst step of combat.Beginning PhaseAnfangphaseFirst phase of the turn: untap, upkeep, then draw.BeholdErblickenReveal a card of the asked type from your hand, or choose a permanent you control of that type, usually to pay a cost.BestowGöttergabeYou may cast this as an Aura for the bestow cost.BlightFäulnisA keyword action that puts N blight counters on a permanent.BlitzBlitzCast for the blitz cost: the creature gains haste, you draw when it dies, and you sacrifice it at the next end step.BlockBlockenSend a creature into combat on defense to stop an attacking creature.Block AloneBlock AloneThis creature is blocking, and no other creature is blocking that attacker.Blocked CreatureGeblockte KreaturAn attacking creature that was blocked, or that an effect made blocked.Blocking CreatureBlockende KreaturA creature declared as a blocker, or put onto the battlefield blocking.Blood TokenBlut-SpielsteinA colorless artifact token: {1}, {T}, discard a card, sacrifice this: draw a card.BloodrushBlutrauschBloodrush is an ability word.BloodthirstBlutdurstIf an opponent was dealt damage this turn, this creature enters with N +1/+1 counters.Board wipeBoardwipeSlang for a spell that clears most or all creatures (sometimes all permanents).BoastPrahlenAn activated ability you may use only once each turn, and only if this creature attacked this turn.BolsterKräftigungChoose a creature you control with the least toughness (or tied) and put N +1/+1 counters on it.Booster PackBooster PackA sealed pack of cards from a set, used in Limited.BrawlBrawlA Commander-like casual option with a 60-card deck and a singleton commander, usually standard-legal.Bury (Obsolete)Bury (Obsolete)Obsolete.BushidoBushidoWhenever this creature blocks or becomes blocked, it gets +N/+N until end of turn.BuybackRückkaufPay the extra cost as you cast this.
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CantripCantripA cheap spell that replaces itself by drawing a card.CardKarteThe usual game piece.Card PoolCard PoolIn Limited, the cards you may use besides basic lands to build your deck.Card TypeKartentypA characteristic such as creature, instant, or land.CascadeKaskadeWhen you cast this spell, exile cards from the top of your library until you exile a nonland card with lesser mana value.CaseCaseAn enchantment subtype.CastWirkenTake a card from the zone it is in (usually your hand), put it on the stack, and pay its costs.Caster (Obsolete)Caster (Obsolete)Obsolete word for the player who cast a spell.Casting Cost (Obsolete)Casting Cost (Obsolete)Obsolete word for mana cost.CasualtyTodesopferYou may sacrifice a creature with power N or greater as you cast this.cEDHcEDHCompetitive Commander: high-power tables that play to win quickly, with fast mana and heavy interaction.CelebrationCelebrationCelebration is an ability word.ChampionBeschützenAs this enters, exile another matching permanent you control or sacrifice this.Champion, ChampionedChampion, ChampionedAs this enters, exile another matching permanent you control.Change a TargetChange a TargetPick a new legal target for a spell or ability.ChangelingWandelwichtThis has every creature type.ChannelKanalisierenChannel is an ability word.Chaos AbilityChaos AbilityAn ability that triggers whenever chaos ensues, used on plane cards in Planechase.Chaos SymbolChaos SymbolThe planar-die face that triggers chaos abilities on plane cards in Planechase.Characteristic-Defining AbilityCharacteristic-Defining AbilityA static ability that states a characteristic you would normally read off the card, such as power or color.CharacteristicsCharacteristicsThe game facts that define an object: name, mana cost, color, type, abilities, power, toughness, and so on.Choose a BackgroundBestimme einen HintergrundThis commander can have a Background as a second commander.ChromaChromaChroma is an ability word.Chump blockChump-BlockBlocking with a creature you expect to die, just to soak damage.CipherChiffrierenAs this resolves you may encode it on a creature.City's BlessingCity's BlessingA player designation.ClashFehdenEach player reveals the top card of their library.ClassClassAn enchantment subtype with level-up abilities that unlock new text as you pay to raise its level.Cleanup StepAufräumsegmentLast step of the ending phase.CleaveAbspaltenYou may cast this for the cleave cost.CloakTarnenPut a card onto the battlefield face down as a 2/2 with ward {2}.Clue TokenHinweis-SpielsteinA colorless artifact token: {2}, sacrifice this: draw a card.CohortMitstreiter — {T}Cohort is an ability word.Collect EvidenceBeweissicherungExile any number of cards from your graveyard whose total mana value is N or greater.Collector NumberCollector NumberThe small set number on a card.ColorFarbeWhite, blue, black, red, or green.Color IdentityFarbenidentitätThe colors in a card’s mana cost, any color indicator, and any mana symbols in its rules text.Color IndicatorFarbindikatorA colored pip on the type line that sets an object's color when the mana cost does not.ColorlessFarblosHas no color.Combat DamageKampfschadenDamage assigned and dealt during the combat damage step.Combat Damage StepKampfschaden-SegmentThe combat step where attackers and blockers assign and deal combat damage.Combat PhaseKampfphaseThird phase of the turn: beginning of combat, attackers, blockers, damage, end of combat.CommandKommandoA zone used for commanders, emblems, scheme cards, and similar.CommanderCommanderThe legendary creature (or allowed planeswalker / background pair) that starts in the command zone.Commander DraftCommander DraftDraft boosters, then play multiplayer Commander with what you drafted.Commander NinjutsuCommander NinjutsuNinjutsu that can put your commander onto the battlefield from the command zone, paying the extra commander tax if needed.Commander TaxCommander TaxSlang for the extra {2} you pay for each time you have already cast this commander from the command zone (903.8).CompanionGefährteYou may start this card outside the game if your deck meets its condition.CompleatedVollendetIf you paid life for Phyrexian mana in the cost, this planeswalker enters with two fewer loyalty counters.Complete a DungeonComplete a DungeonFinish a dungeon by reaching its last room; the dungeon card then leaves the game.ConcedeConcedeQuit the game.ConniveIntrigierenDraw a card, discard a card, then if you discarded a nonland, put a +1/+1 counter on that creature.ConspiracyConspiracyA Limited card type used in Conspiracy Draft.Conspiracy DraftConspiracy DraftA draft-then-multiplayer variant that uses conspiracy cards.ConspireVerschwörenAs you cast this, you may tap two creatures that share a color with it.ConstellationKonstellationConstellation is an ability word.ConstructedConstructedYou build your deck in advance, rather than from sealed product at the event.Continuous Artifact (Obsolete)Continuous Artifact (Obsolete)Obsolete type-line word for artifacts without activated abilities.Continuous EffectAndauernder EffektAn effect that lasts for a while: it changes characteristics, control, or the rules, for a time or indefinitely.Control Another PlayerControl Another PlayerYou make every choice that player would make, for rules and for objects.Control, ControllerBeherrschen, BeherrscherControl is who gets to use an object.ConvergeKonvergenzConverge is an ability word.ConvertKonvertierenTurn a transforming double-faced card so the other face is up.Converted Mana Cost (Obsolete)Umgewandelte ManakostenObsolete word for mana value.ConvokeEinberufenYour creatures can help pay for this spell.Copiable ValuesCopiable ValuesThe characteristic values a copy effect looks at — usually printed values plus other copy effects.CopyKopieA new object that copies another’s characteristics.CostKostenWhat you must pay or do to take an action, or to stop one.Council's DilemmaDilemma des KonzilsCouncil's Dilemma is an ability word.CounterNeutralisierenCancel a spell or ability on the stack so it does not resolve.CounterMarkeA marker on an object or player that changes how it works: +1/+1, charge, poison, stun, and so on.Counts As (Obsolete)Counts As (Obsolete)Old cards said they 'counted as' something.CovenHexenzirkelCoven is an ability word.CraftAnfertigungExile cards from your graveyard and/or permanents you control: exile this and return it transformed.CreateErzeugenPut a token with the stated characteristics onto the battlefield.CreatureKreaturA card type.Creature TypeKreaturentypA subtype of creatures (and kindred cards), such as Goblin or Wizard.CrewBemannenTap creatures with total power N or more: this Vehicle becomes an artifact creature until end of turn.CrimeCrimeTargeting an opponent, something they control, or a card in their graveyard is a crime.Cumulative UpkeepKumulative VersorgungAt the beginning of your upkeep, put an age counter on this, then pay the listed cost once for each age counter or sacrifice it.CyclingUmwandlung{Cost}, discard this card: draw a card.
D
DamageSchadenThe game marks damage on creatures and subtracts it from a player’s life or a planeswalker’s loyalty.Damage Assignment Order (Obsolete)Damage Assignment Order (Obsolete)Obsolete: you no longer choose an order to assign combat damage among multiple blockers.DashSturmangriffYou may cast this for the dash cost.DayDayA designation the game can have, paired with night.DayboundDayboundThis permanent uses its day face while it is day and transforms to the night face when it becomes night.Daybound and NightboundTagaktiv und NachtaktivThis stays on its day face while it is day and on its night face while it is night, transforming as the sky changes.DealSchaden zufügenTo deal damage: mark that much damage on a creature or make a player lose that much life.DeathtouchTodesberührungAny damage this source deals to a creature destroys that creature as a state-based action, if its toughness is still greater than 0.DecayedVerwesungThis creature cannot block.DeckDeckThe cards you start the game with.Declare AttackersAngreifer deklarierenChoose which creatures attack, who or what they attack, and pay any attack costs.Declare Attackers StepAngreifer-deklarieren-SegmentSecond combat step: the active player chooses attackers.Declare BlockersBlocker deklarierenChoose which creatures block, which attacker each blocks, and pay any block costs.Declare Blockers StepBlocker-deklarieren-SegmentThird combat step: defending players choose blockers and attackers assign damage order.DefenderVerteidigerThis creature cannot attack.Defending PlayerVerteidigender SpielerThe player who can be attacked this combat, and whose planeswalkers and battles can be attacked.Defending TeamDefending TeamIn shared-team-turn combat, the team that can be attacked.DefenseDefenseThe number on a battle card.Delayed Triggered AbilityVerzögerte ausgelöste FähigkeitAn ability set up now that will trigger later, created as a spell or replacement resolves.DeliriumDeliriumDelirium is an ability word.DelveWühlenFor each card you exile from your graveyard while casting this, pay {1} less.DemonstrateDemonstrierenWhen you cast this, you may copy it.DependencyDependencyA way to order continuous effects in the same layer when one depends on another.Deploy Creatures OptionDeploy Creatures OptionA multiplayer option that lets teammates pass control of creatures to each other.Descend 4Descend 4Descend 4 is an ability word.Descend 8Descend 8Descend 8 is an ability word.DestroyZerstörenMove a permanent from the battlefield to its owner’s graveyard.DetainInhaftierenUntil your next turn, that permanent cannot attack, block, or have its activated abilities activated.DethroneEntthronenWhenever this creature attacks the player with the most life or tied for most, put a +1/+1 counter on it.DevoidFahlThis object is colorless, no matter the colored mana in its cost.DevotionDevotionHow many mana symbols of a color you have in the mana costs of permanents you control.DevourVerschlingenAs this enters, you may sacrifice any number of creatures.DiesStirbtA creature or planeswalker dies when it is put into a graveyard from the battlefield.DisappearDisappearDisappear is an ability word.DiscardAbwerfenMove a card from your hand to your graveyard.DiscoverEntdeckungExile cards from the top of your library until you hit a nonland with mana value N or less.DisguiseVerkleidungYou may cast this face down as a 2/2 with ward {2}.DisturbAufstörenYou may cast this from your graveyard transformed for the disturb cost.Doctor's CompanionDoctor's CompanionA partner variant: you may have two commanders if one has Doctor’s companion and the other is a Time Lord Doctor with no other creature types.DomainHerrschaftDomain is an ability word.DoorDoorOne half of a Room permanent.DoubleVerdoppelnMake a number twice as large, or create a copy, depending on what the card tells you to double.Double AgendaDouble AgendaA hidden-agenda variant: you name two cards as you play the scheme face down.Double StrikeDoppelschlagThe creature deals combat damage in both combat damage steps: once with first strike, then again with the remaining creatures.Double-Faced CardsDoppelseitige KartenCards with a face on each side and no normal card back.DraftDraftA Limited format: pick cards from packs, then build a deck.Draft RoundDraft RoundThe part of a draft in which everyone opens a booster and those cards are drafted.DrawZiehenPut the top card of your library into your hand.Draw StepZiehsegmentThird step of the beginning phase.DredgeAusgrabenIf you would draw a card, you may instead mill N and return this card from your graveyard to your hand.DungeonGewölbeA nontraditional card type used with venture.During (Obsolete)During (Obsolete)Old 'during [phase], [action]' text.
E
EarthbendErdbändigenA land you control becomes a 0/0 creature with haste and N +1/+1 counters, still a land.EchoEchoAt the beginning of your upkeep, if this came under your control since your last upkeep, pay the echo cost or sacrifice it.EDH (Obsolete)EDH (Obsolete)The old name for Commander.EerieUnheimlich — ImmerEerie is an ability word.EffectEffektWhat actually happens because a spell or ability resolved or a replacement applied.EmbalmEinbalsamierenExile this card from your graveyard: create a token copy of it that is a white Zombie, with no mana cost.EmblemEmblemA marker in the command zone with abilities but no other characteristics.EmergeAuftauchenYou may sacrifice a creature as you cast this and pay the emerge cost, reduced by that creature’s mana value.EminenceEminenzEminence is an ability word.EmperorEmperorThe middle player on each team in an Emperor game.Emperor VariantEmperor VariantA multiplayer variant with two teams of three.Empower JaceJace-ErmächtigungCreate a Jace planeswalker token, or put loyalty counters on a Jace token you already have, as the card says.EnchantVerzaubertWritten “Enchant [quality]”.EnchantmentVerzauberungA card type.Enchantment TypeVerzauberungstypA subtype of enchantments, such as Aura, Saga, or Class.EncodedEncodedThe link between a creature and a card exiled by cipher.EncoreZugabeExile this from your graveyard: for each opponent, create a token copy attacking that player.EncounterEncounterIn Planechase, move a phenomenon off the planar deck and turn it face up.End of Combat StepEnde-des-Kampfes-SegmentLast combat step.End StepEndsegmentFirst step of the ending phase.End the Combat PhaseEnd the Combat PhaseAn effect that jumps to the end of combat and skips the rest of that phase.End the TurnEnd the TurnAn effect that skips almost everything left in the turn and proceeds to cleanup.Ending PhaseEndphaseLast phase of the turn: end step, then cleanup.EndureÜberdauernChoose: put N +1/+1 counters on this creature, or create an N/N white Spirit token.Enduring StoryEnduring StoryA player designation from storied: you have three or more artifacts, Sagas, and/or legendary permanents.Energy SymbolEnergiesymbolThe energy symbol {E} is one energy counter.EnlistAbkommandierenAs this attacks, you may tap an untapped nonattacking creature you control.EnrageWutanfallEnrage is an ability word.EnterIns Spiel kommenA permanent enters when it moves onto the battlefield.Enters the BattlefieldKommt ins SpielA nontoken permanent enters when it moves onto the battlefield from another zone.EntwineVerflechtungYou may pay the entwine cost as you cast this modal spell to choose all of its modes.EpicEpischFor the rest of the game you cannot cast spells.EquipAusrüsten“Equip [cost]” means: pay the cost, attach this Equipment to a creature you control.EquipmentAusrüstungAn artifact subtype you attach to a creature you control, usually with equip.EscalateEskalierenYou may pay this extra cost any number of times as you cast a modal spell, to choose additional modes.EscapeBefreiungYou may cast this from your graveyard by paying its escape cost and exiling cards from your graveyard.ETBETBShorthand for “enters the battlefield” (German cards: “kommt ins Spiel”).EternalizeVerewigenExile this from your graveyard: create a 4/4 black Zombie token copy with no mana cost.Evasion AbilityEvasion AbilityAn ability that can stop a creature from being blocked, such as flying or shadow.EventEventAnything that happens in the game — a spell resolving, a creature dying, a player drawing.EvokeHerbeirufenYou may cast this for the evoke cost.EvolveWeiterentwicklungWhenever a creature you control enters with greater power or toughness than this, put a +1/+1 counter on this.ExaltedEdelmutWhenever a creature you control attacks alone, it gets +1/+1 until end of turn.Excess DamageÜberschüssiger SchadenDamage to a creature above lethal, or to a planeswalker above its loyalty.ExchangeAustauschenSwap two things the card names — objects, control of them, or life totals.ExertErschöpfenAn additional cost or choice as you attack or activate: this will not untap during your next untap step.ExhaustÜberstrapazierenAn activated ability you may activate only once.ExileIns Exil schickenA public zone outside the battlefield.Expansion SymbolExpansions-SymbolThe set icon on a card.ExpendExpendAbilities that care how much mana you have spent to cast spells this turn.ExploitAusschlachtenWhen this enters, you may sacrifice a creature.ExploreErkundenReveal the top card of your library.ExtortAbnötigenWhenever you cast a spell, you may pay {W/B}.Extra TurnZusätzlicher ZugA turn created by a spell or ability, taken after the current one finishes.
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FabricateFabrizierenAs this enters, choose: put N +1/+1 counters on it, or create N 1/1 colorless Servo artifact creature tokens.Face a Villainous ChoiceVor einem schrecklichen Dilemma stehenChoose one of the two listed options.Face DownVerdecktPositioned so the back shows.Face UpOffenPositioned so the front shows.FadingSchwundThis permanent enters with N fade counters.Fateful HourSchicksalsstundeFateful Hour is an ability word.FatesealSchicksal besiegelnLook at the top N cards of an opponent's library and put each on top or bottom, as you choose.Fathomless DescentBodenloser Abstieg —Fathomless Descent is an ability word.FearFurchtThis creature can be blocked only by artifact creatures and/or black creatures.FerociousWildheitFerocious is an ability word.FightKämpfenEach of two creatures deals damage equal to its power to the other.Finality CounterFinality CounterIf the permanent with this counter would go to the graveyard from the battlefield, exile it instead.FirebendingFeuerbändigenWhenever this creature attacks, add N red mana.First StrikeErstschlagDeals combat damage before creatures without first strike.FizzleFizzleSlang, not a CR word.FlankingFlankenangriffWhenever this creature becomes blocked by a creature without flanking, the blocker gets -1/-1 until end of turn.FlashAufblitzenYou may cast this any time you could cast an instant.FlashbackRückblendeYou may cast this card from your graveyard by paying its flashback cost instead.Flavor TextFließtextItalic story text in the text box.Flavor WordFlavor WordAn italic word with no rules meaning.Flip CardsFlip CardsCards with a second, upside-down frame on the same face.FlippedFlippedA status some older cards use.Flipping a CoinFlipping a CoinA two-way random choice.FlurryZaubergestöber — ImmerFlurry is an ability word.FlyingFliegendCan be blocked only by flying or reach.Food TokenNahrungs-SpielsteinA colorless artifact token: {2}, {T}, sacrifice this: you gain 3 life.For Mirrodin!Für Mirrodin!When this Equipment enters, create a 2/2 red Rebel and attach this to it.ForageHamsternPay by exiling three cards from your graveyard or by sacrificing a Food.ForecastVorhersageAn activated ability you may play from your hand during your upkeep by revealing the card and paying the forecast cost.ForestWaldA basic land type.ForestcyclingForestcyclingTypecycling for a Forest card.ForestwalkForestwalkLandwalk for Forests.ForetellVorherbestimmungOn your turn, pay {2} to exile this from your hand face down.ForetoldForetoldA card exiled with the foretell action.FormidableFormidableFormidable is an ability word.FortificationBefestigungAn artifact subtype you attach to a land you control.FortifyBefestigenPay the listed cost: attach this Fortification to a land you control.Free-for-AllFree-for-AllA multiplayer variant where everyone plays as an individual.FreerunningParkourIf a creature you control dealt combat damage to a player this turn, you may cast this for the freerunning cost.FrenzyKampfrauschWhenever this creature attacks and is not blocked, it gets +N/+0 until end of turn.Full PartyFull PartyYou have a full party when four creatures in your party have four different party creature types.FuseFusionYou may cast both halves of this split card together from your hand.Fused Split SpellFused Split SpellA split card on the stack that you cast with fuse, or a copy of one.
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GeneralGeneralIn Emperor, any player who is not an emperor.Generic ManaGenerisches ManaMana in a cost shown as a number or X, payable with mana of any type.GiftVerschenkenAs you cast this, you may promise a gift to an opponent.Global Enchantment (Obsolete)Global Enchantment (Obsolete)Obsolete word for a non-Aura enchantment.GoadAnstachelnUntil your next turn, that creature must attack if able and must attack a player other than you if able.GoadedGoadedThat creature must attack if able and must attack a player other than you if able, until your next turn.Gold TokenGold-SpielsteinA colorless artifact token: sacrifice this: add one mana of any color.GraftPfropfenThis permanent enters with N +1/+1 counters.Grand MeleeGrand MeleeA large free-for-all, usually ten or more players, with extra turn-tracking rules.GrandeurGrandeurGrandeur is an ability word.GravestormGräbersturmWhen you cast this, copy it for each permanent put into a graveyard this turn.GraveyardFriedhofYour discard pile, face up.
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HandHandThe cards you hold.Hand ModifierHand ModifierA vanguard characteristic that changes your starting and maximum hand size.HarmonizeHarmonisierenYou may cast this from your graveyard for the harmonize cost.HarnessNutzbar machenGive a permanent the harnessed designation.HarnessedHarnessedA status some Infinity permanents can have; they get their ∞ abilities while harnessed.HasteEileThis creature can attack and you can activate its {T} abilities even if you have not controlled it since the start of your most recent turn.HauntSpukWhen this is put into a graveyard from play, exile it haunting a creature.HealHeilenRemove damage marked on that permanent.Heartwood TokenHeartwood TokenA colorless artifact token named Heartwood: {T}: Add {R} or {G}.HellbentHöllenentschlossenHellbent is an ability word.HeroicHeldenhaftHeroic is an ability word.HexproofFluchsicherOpponents cannot target this permanent (or player, if hexproof is on a player) with spells or abilities they control.Hidden AgendaHintergedankeA conspiracy you start face down and turn face up when its condition is met.Hidden ZoneHidden ZoneA zone whose faces you are not expected to see — usually libraries and hands.HideawayRefugiumAs this enters, look at the top N cards, exile one face down, and put the rest on the bottom.HistoricHistorischAn object is historic if it is legendary, an artifact, or a Saga.Hone CounterHone CounterA counter on Equipment that gives the equipped creature +1/+0.HorsemanshipReitkunstThis creature can be blocked only by creatures with horsemanship.Hybrid CardHybrid CardA card with one or more hybrid mana symbols in its mana cost.Hybrid Mana SymbolsHybride ManasymboleA mana symbol you can pay in either of two ways, such as {W/U}.Hybrid Phyrexian Mana SymbolsHybrid Phyrexian Mana SymbolsA mana symbol you can pay in one of three ways, including 2 life.
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IfIfA word that limits when an ability works.Illegal ActionIllegal ActionA game action that cannot be taken.Illegal TargetIllegales ZielA target that no longer exists or no longer matches what the spell or ability asked for.IllustrationIllustrationThe art on a card.Illustration CreditIllustration CreditThe artist line.ImpendingUnheilsdrohendYou may cast this for the impending cost.ImprintPrägungImprint is an ability word.ImproviseImprovisierenEach artifact you tap while casting this pays for {1}.In Play (Obsolete)Im SpielObsolete word for the battlefield.In Response ToIn Response ToYou cast an instant or activate an ability while another spell or ability is already on the stack.IncrementInkrementWhenever you cast a spell, if you spent more mana on it than this creature’s power or toughness, put a +1/+1 counter on this.IncubateInkubierenCreate an Incubator token with N +1/+1 counters on it.Incubator TokenIncubator TokenA double-faced token: front is a colorless Incubator artifact with “{2}: transform.” Back is a 0/0 Phyrexian artifact creature.IndependentIndependentTwo effects that do not depend on each other when applying layers.IndestructibleUnzerstörbarThis permanent cannot be destroyed — not by lethal damage, not by deathtouch, not by “destroy” effects.InfectInfizierenDamage this deals to a creature is -1/-1 counters.InfinityInfinityThe infinity keyword: this creature’s power and toughness are each equal to the number of cards in your graveyard.InfusionInfusionInfusion is an ability word.IngestZehrenWhenever this creature deals combat damage to a player, that player exiles the top card of their library.InitiativeInitiativeA player designation.InspiredInspiriertInspired is an ability word.InstantSpontanzauberA card type.InsteadInsteadThe word that marks a replacement effect: this happens in place of that.Interrupt (Obsolete)Interrupt (Obsolete)Obsolete card type.Intervening "If" ClauseIntervening "If" ClauseAn “if” in a trigger that is checked both as the ability would trigger and as it would resolve.IntimidateEinschüchternThis creature can be blocked only by artifact creatures and/or creatures that share a color with it.InvestigateNachforschungen anstellenCreate a Clue artifact token.IslandInselA basic land type.IslandcyclingIslandcyclingTypecycling for an Island card.Islandhome (Obsolete)Islandhome (Obsolete)Obsolete.IslandwalkIslandwalkLandwalk for Islands.
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Job SelectAuftragsauswahlWhen this Equipment enters, create a 1/1 colorless Hero and attach this to it.Join ForcesVereinte KräfteJoin Forces is an ability word.Jump-StartKatalyseYou may cast this from your graveyard by discarding a card in addition to paying its other costs.Junk TokenJunk TokenA colorless artifact token: {T}, sacrifice this: exile the top card of your library.
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Keyword AbilitySchlüsselwortfähigkeitShorthand on a card such as flying or haste for a longer package of rules.Keyword ActionSchlüsselwortaktionA verb the rules define — scry, destroy, exile, mill.Keyword CounterKeyword CounterA counter that grants a keyword, such as a flying counter or a stun counter.KickerBonusAn optional additional cost.Kicker, KickedKicker, KickedKicker is an optional extra cost.KindredArtverwandtA card type that has creature types but is not a creature.KinshipVerwandtschaftKinship is an ability word.
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LandLandA card type.Land TypeLandtypA subtype of land: the five basics, Gate, Lair, Urza's, and so on.Lander TokenLander TokenA colorless artifact token: {2}, {T}, sacrifice this: find a basic land, put it onto the battlefield tapped, then shuffle.LandfallLandungAn ability word.LandwalkLandtarnungThis creature cannot be blocked if the defending player controls a land of the listed type.Last Known InformationLast Known InformationWhat the game remembers about an object that left its zone, or a player who left the game.LayerLayerThe ordered system for applying continuous effects to characteristics.LearnLerne eine LektionYou may add a Lesson card from outside the game to your hand, or discard a card to draw a card.Leaves the BattlefieldVerlässt das SpielA permanent leaves the battlefield when it moves from play to another zone.Legal TextLegal TextThe tiny copyright line.Legend (Obsolete)Legend (Obsolete)Obsolete creature type.Legend RuleLegendenregelIf a player controls two or more legendary permanents with the same name, that player chooses one and the rest are put into their owners’ graveyards.LegendaryLegendärA supertype.Lethal DamageTödlicher SchadenDamage marked on a creature that is greater than or equal to its toughness.LevelLevelA number on a Class or leveler permanent that unlocks printed abilities.Level SymbolLevel SymbolThe striped arrow on a leveler card that marks a level range and its power, toughness, and abilities.Level UpStufe aufsteigenPay the listed cost: put a level counter on this.Leveler CardsLeveler CardsCreatures with a striped text box and three power/toughness boxes, used with level up.LibraryBibliothekYour face-down deck.LieutenantLeutnantLieutenant is an ability word.Life ModifierLife ModifierA vanguard characteristic that changes your starting life.Life, Life TotalLeben, LebenspunkteHow much life a player has.LifelinkLebensverknüpfungDamage dealt by this source also causes its controller to gain that much life.LimitedLimitedYou open product at the event and build a deck from that pool.Limited Range of InfluenceLimited Range of InfluenceAn optional multiplayer rule that limits which other players you can affect.Linked AbilitiesLinked AbilitiesTwo abilities on one object that refer to each other — often an additional cost and a payoff.Living MetalLebendes MetallDuring your turn, this Vehicle is also a creature.Living WeaponLebende WaffeWhen this Equipment enters, create a 0/0 black Phyrexian Germ and attach this to it.Local Enchantment (Obsolete)Local Enchantment (Obsolete)The old name for an Aura.LockLockRemove an unlocked designation from one half of a Room or similar split permanent.LockedLockedThat half of a split permanent does not have the unlocked designation.London MulliganLondon MulliganThe current mulligan: draw a new seven, then put one extra card on the bottom per mulligan taken.LoopLoopRepeating the same sequence of actions.Lose the GameDas Spiel verlierenA player loses if they have 0 life, try to draw from an empty library, or have 10 poison, among other effects.LoyaltyLoyalitätA planeswalker’s loyalty is how many loyalty counters it has.Loyalty AbilityLoyalitätsfähigkeitAn activated ability whose cost is a loyalty symbol: add or remove loyalty counters.
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MadnessWahnsinnIf you discard this, you may exile it and cast it for its madness cost instead of putting it into your graveyard.MagecraftMagiekunstMagecraft is an ability word.Main GameMain GameThe game in which the spell or ability that created a subgame was cast.Main PhaseHauptphaseThe phase where you may play a land and cast sorceries.ManaManaThe resource you spend to pay costs.Mana AbilityManafähigkeitAn activated or triggered ability that can produce mana and does not use the stack.Mana Burn (Obsolete)Mana Burn (Obsolete)Obsolete: unused mana used to deal damage to you.Mana CostManakostenThe mana symbols in the top-right of a card.Mana curveManakurveHow your deck’s mana values are spread.Mana PoolManavorratWhere mana from spells and abilities is stored until you spend it or the step ends.Mana rocksManaartefakteSlang for artifacts that produce mana (Sol Ring, signets, Talismans).Mana Source (Obsolete)Mana Source (Obsolete)Obsolete card type.Mana SymbolManasymbolAn icon that means mana or a mana cost, such as {G} or {2}.Mana ValueManabetragThe mana value of an object is the total amount of mana in its mana cost, regardless of color.ManifestManifestierenPut a card onto the battlefield face down as a 2/2.Manifest DreadManifestiere das GrauenLook at the top two cards of your library.MapMapA colorless Map artifact token: {1}, {T}, sacrifice this: a creature you control explores.MatchMatchA tournament series of games, usually best of three, or one multiplayer game.Max SpeedMaximaltempoAn ability word: the extra text applies once you have max speed.Maximum Hand SizeMaximale HandkartenzahlHow many cards you may keep in hand after cleanup.MayhemWahnwitzYou may cast this from your graveyard for the mayhem cost if you discarded it this turn.MegamorphMegamorphA morph variant: when you turn it face up, put a +1/+1 counter on it.MeldVerschmelzenExile both halves of a meld pair you own, then return them combined as one oversized back face.Meld CardsMeld CardsA pair of cards that exile and return as one large melded permanent.MeleeTumultWhenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.MenaceBedrohlichThis creature cannot be blocked except by two or more creatures.MentorMentorWhenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.Merged PermanentMerged PermanentSeveral cards or tokens occupying the same permanent slot after mutate or a merge effect.MetalcraftMetallhandwerkMetalcraft is an ability word.MillMillenPut that many cards from the top of a library into its owner’s graveyard.Minimum Deck SizeMinimum Deck SizeThe fewest cards a rule or effect allows in your deck.MiracleMirakulumIf this is the first card you drew this turn, you may reveal it and cast it for its miracle cost.MobilizeMobilisierenWhenever this creature attacks, create N tapped and attacking 1/1 red Warrior tokens.Modal Double-Faced CardsModal Double-Faced CardsDouble-faced cards you cast as one face or the other.Modal, ModeModal, ModusA spell or ability with “Choose one —” (or similar).ModifiedModifiziertA creature is modified if it has a counter, is equipped, or is enchanted by an Aura you also control.ModularBausteineThis permanent enters with N +1/+1 counters.MonarchMonarchA player designation.Mono Artifact (Obsolete)Mono Artifact (Obsolete)Obsolete type-line word for artifacts whose activated abilities tapped them as a cost.MonocoloredEinfarbigExactly one color.Monocolored Hybrid Mana SymbolsMonocolored Hybrid Mana SymbolsHybrid pips like {2/W}: pay two generic or one white.MonstrosityMonstrumIf this creature is not monstrous yet, put N +1/+1 counters on it and it becomes monstrous.MonstrousMonstrousA designation a creature gets after its monstrosity ability resolves.MorbidMakaberMorbid is an ability word.More Than Meets the EyeDie Power der VerwandlungYou may cast this converted (other face up) for the listed cost instead of its mana cost.MorphMorphYou may cast this face down as a 2/2 for {3}.MountainGebirgeA basic land type.MountaincyclingMountaincyclingTypecycling for a Mountain card.MountainwalkMountainwalkLandwalk for Mountains.MoveMoveTake a counter off one object and put it on another.MulliganMulliganReject your opening hand and draw a new one, then put cards on the bottom for each mulligan after the first.MulticoloredMehrfarbigTwo or more colors.MultikickerMultikickerA kicker variant you may pay any number of times.Multiplayer GameMultiplayer GameA game with more than two players.MutateMutationCast this onto a non-Human creature you own.Mutating Creature SpellMutating Creature SpellA creature spell with mutate.MyriadMyriadeWhenever this attacks, for each other opponent create a token copy attacking that player.
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NameNameA characteristic.NightNightThe counterpart to day.NightboundNightboundThis permanent uses its night face while it is night and transforms to the day face when it becomes day.NinjutsuNinjutsuReveal this from your hand, pay the cost, and return an unblocked attacker you control to hand: put this onto the battlefield tapped and attacking.Nonbasic LandNichtstandard-LandA land without the basic supertype.Nonmodal Double-Faced CardNonmodal Double-Faced CardA transforming double-faced card: it enters as the front and can transform to the back.Nontraditional Magic CardNontraditional Magic CardOversized or extra cards that are not a normal 2.5×3.5 deck card — planes, schemes, attractions, and similar.
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ObjectObjektAn ability on the stack, a card, a copy, an emblem, a token, a spell, or a permanent.OfferingOpferYou may sacrifice a permanent of the listed type to reduce this spell’s cost by that permanent’s mana value.OffspringNachwuchsYou may pay the extra cost as you cast this.Omen CardOmen CardA split-frame card whose extra text is an Omen you can cast.One-Shot EffectEinmaleffektAn effect that happens once and is done, as opposed to a continuous effect.OngoingOngoingA scheme that stays face up until it is abandoned.Open an AttractionEine Attraktion eröffnenPut the top card of your Attraction deck onto the battlefield.Opening HandStarthandThe hand you keep after you decide not to mulligan any further.OpponentGegnerA player you are playing against.OptionOptionAn extra multiplayer rule you agree to use, such as attack left or shared team turns.OpusAbwehr {1}Opus is an ability word.OracleOracleThe official current wording of a card.OutlastStandhaftPay the cost, tap this: put a +1/+1 counter on it.Outside the GameAußerhalb des SpielsYour sideboard, wishboard, or other cards that are not in the current game until an effect brings them in.OverloadÜberlastYou may cast this for the overload cost.OwnerBesitzerThe player who started the game with the card in their deck (or who created the token, or who brought the card from outside the game).
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Pack TacticsRudeltaktikPack Tactics is an ability word.PairedPairedTwo creatures linked by soulbond.ParadigmParadigmaAt the beginning of each of your first main phases, you may cast a copy of this spell.ParadoxParadoxon — ImmerParadox is an ability word.ParleyParleyParley is an ability word.PartnerPartnerA keyword that lets you have two commanders if both have partner, or a specific partner-with pair.Partner, "Partner—[text]," "Partner with [name]"Partner, "Partner—[text]," "Partner with [name]"A keyword that lets you have two commanders if both have partner, or a specific partner-with pair.PartyGruppeHow many of Cleric, Rogue, Warrior, and Wizard you control, counting each type once.PassPassenDecline to act when you have priority.Pass in SuccessionPass in SuccessionAll players pass priority in a row, so the top object on the stack resolves or the step ends.Pawprint SymbolPawprint SymbolThe paw-print pip on some extra-cost abilities, often offspring.PayZahlenDo what a cost asks: spend mana, tap, sacrifice, and so on.PermanentBleibende KarteA card or token on the battlefield.Permanent CardBleibende Karte (Kartentyp)A card that can enter as a permanent: artifact, battle, creature, enchantment, land, or planeswalker.Permanent SpellZauberspruch einer bleibenden KarteA spell that will become a permanent as it resolves: creature, artifact, enchantment, battle, or planeswalker.Permanently (Obsolete)Permanently (Obsolete)Old wording for an effect that lasts indefinitely.PersistBeharrlichkeitWhen this creature dies, if it had no -1/-1 counters, return it with a -1/-1 counter.PhasePhaseA chunk of the turn: beginning, precombat main, combat, postcombat main, ending.Phased In, Phased OutStabilisiert, destabilisiertPhased-out permanents are treated as though they do not exist until they phase back in.PhasingInstabilitätDuring each untap step, permanents with phasing that you control phase out, and your phased-out permanents phase in, before you untap.PhenomenonPhenomenonA Planechase card type that happens and then you planeswalk away.Phyrexian Mana SymbolPhyrexian Mana SymbolA mana symbol you may pay with colored mana or with 2 life.Phyrexian SymbolPhyrexian SymbolThe Phyrexian icon in rules text, standing in for any Phyrexian mana symbol.PilePileA face-down or face-up group of cards created by an effect, used while choosing or resolving.PlacedPlacedObsolete wording for putting a counter on a permanent.PlainsEbeneA basic land type.PlainscyclingPlainscyclingTypecycling for a Plains card.PlainswalkPlainswalkLandwalk for Plains.Planar DeckPlanar DeckThe extra deck of plane and phenomenon cards used in Planechase.Planar DiePlanar DieThe six-sided die used in Planechase: most faces do nothing, one planeswalks, one is chaos.PlanePlaneA Planechase card type.PlanechasePlanechaseA casual variant with a shared planar deck; the current plane changes the game.PlaneswalkWeltenwandernIn Planechase: put the current plane or phenomenon on the bottom of the planar deck and turn the next card face up.PlaneswalkerPlaneswalkerA card type.Planeswalker SymbolPlaneswalker SymbolThe loyalty pip used to mark planeswalker abilities.Planeswalker TypePlaneswalker TypeA subtype of planeswalkers, such as Jace or Chandra.Planeswalker Uniqueness Rule (Obsolete)Planeswalker Uniqueness Rule (Obsolete)Obsolete.PlaySpielenA broader verb than cast: playing a land, or playing a card that might be a land or a spell.PlayerSpielerSomeone in the game.PlotAusheckenPay the plot cost and exile this from your hand face up.PlottedPlottedA card exiled by plot, waiting to be cast on a later turn without paying its mana cost.Poison CounterGiftmarkeA counter a player can get.PoisonedVergiftetA player with one or more poison counters.PoisonousGiftWhenever this creature deals combat damage to a player, that player gets N poison counters.Poly Artifact (Obsolete)Poly Artifact (Obsolete)Obsolete type-line word for artifacts whose activated abilities did not tap them.PopulateBevölkernChoose a creature token you control and create a token that is a copy of it.Postcombat Main PhaseZweite HauptphaseThe second main phase, after combat.PowerStärkeThe first number of a creature’s power/toughness.Power-upSuperladungA one-time activated ability that costs less during the turn this permanent entered.Powerstone TokenPowerstone TokenA colorless artifact token: {T}: add {C}.Precombat Main PhaseErste HauptphaseThe first main phase, before combat.Preparation CardPreparation CardA card with a small inset frame on the right for its prepare characteristics.Prepare SpellPrepare SpellThe inset half of a preparation card — its alternative characteristics when prepared.PreparedPreparedA designation that lets you cast a copy of the card using its alternative characteristics.PreventVerhindernA prevention effect’s word for damage that will not be dealt.Prevention EffectVerhinderungseffektA continuous effect that watches for damage and stops some or all of it.PriorityPrioritätWhose turn it is to cast a spell, activate an ability, or pass.PrizePrizeAn extra reward some Attractions give when you visit them.ProliferateWucherungChoose any number of permanents and/or players that already have a counter, then give each one another counter of a kind it already has.Protect, ProtectorProtect, ProtectorEach battle has a protector.ProtectionSchutzProtection from [quality] means it cannot be targeted, enchanted, equipped, blocked, or dealt damage by anything with that quality.PrototypePrototypYou may cast this for the smaller prototype cost and characteristics instead of the large ones printed on the card.Prototype CardPrototype CardA card with an inset prototype frame: you may cast the cheap prototype version instead.ProvokeProvozierenWhenever this attacks, you may have target creature defending player controls untap and block this if able.ProwessBravourWhenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.ProwlBeutezugIf you dealt combat damage to a player this turn with a creature that shares a type with this, you may cast this for the prowl cost.Public ZoneÖffentliche ZoneA zone whose faces everyone can expect to see: battlefield, graveyard, stack, exile, command.
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Rad CounterRad CounterA counter a player can have.RadianceRadianceRadiance is an ability word.RaidÜberfallRaid is an ability word.RallySammelnRally is an ability word.RampRampPlayer slang for accelerating your mana: extra lands, cheaper lands, or mana rocks.RampageRasereiWhenever this creature becomes blocked, it gets +N/+N until end of turn for each creature blocking it beyond the first.Range of InfluenceRange of InfluenceSee limited range of influence — how far your spells reach in some huge multiplayer games.RavenousUnersättlichThis permanent enters with X +1/+1 counters.ReachReichweiteThis creature can block creatures with flying.Read AheadÜberblätternAs this Saga enters, you may put a lore counter on it for each chapter you want to skip.ReboundAbprallIf you cast this from your hand, exile it as it resolves.ReconfigureRekonfigurierenPay the cost: attach this Equipment creature to another creature, or unattach it so it is a creature again.RecoverBergungWhen a creature is put into your graveyard, you may pay the recover cost.RecruitRekrutierenDraw a card, discard a card, then if you discarded a nonland, create a creature token as the card describes.Redirect (Obsolete)Redirect (Obsolete)Obsolete word for a redirection effect.Redirection EffectRedirection EffectA replacement that sends damage to a different creature, planeswalker, or player.Reflexive Triggered AbilityReflexive Triggered AbilityAn ability that triggers from a choice you made earlier while the same spell or ability was resolving.RegenerateRegenerierenThe next time this would be destroyed this turn, instead tap it, remove it from combat, and remove all damage from it.ReinforceUnterstützungDiscard this card, pay the cost: put N +1/+1 counters on target creature.Reminder TextReminder TextItalic parentheses that explain a keyword.Remove from CombatRemove from CombatThat creature or planeswalker is no longer attacking, blocking, or being attacked.Remove from the Game, Removed, Removed-from-the-Game Zone (Obsolete)Remove from the Game, Removed, Removed-from-the-Game Zone (Obsolete)Obsolete words for exile and the exile zone.RenewRenewRenew is an ability word.RenownRuhmWhen this creature deals combat damage to a player, if it is not renowned, put N +1/+1 counters on it and it becomes renowned.RenownedRenownedA designation a creature gets after its renown ability puts counters on it.ReparteeSchlagfertig - ImmerRepartee is an ability word.Replacement EffectErsetzungseffektA continuous effect that swaps one event for another.ReplicateReproduktionAs you cast this, you may pay the replicate cost any number of times.RequirementRequirementAn effect that forces creatures to attack or block if able.ResolveVerrechnenThe top object of the stack produces its effect, then leaves.RespondReagierenCast an instant or activate an ability while something is already on the stack.Restart the GameRestart the GameEnd this game immediately and start a new one, following the effect's setup.RestrictionRestrictionAn effect that stops creatures from attacking or blocking.RetraceZurückverfolgenYou may cast this from your graveyard by discarding a land card in addition to paying its other costs.RevealOffen vorzeigenShow a card to all players for a moment, then put it back where the instruction says.RevoltRevolteRevolt is an ability word.Ring-bearerRing-bearerThe legendary creature you chose as the Ring tempted you.RiotAufruhrThis creature enters with your choice of a +1/+1 counter or haste.RippleWallungWhen you cast this, you may reveal the top N cards of your library.RoleRolleColorless Aura enchantment tokens such as Monster or Young Hero that attach to a creature.Roll a d20Roll a d20Roll a twenty-sided die.Roll to Visit Your AttractionsWürfele um deine Attraktionen zu besuchenRoll a six-sided die.RoomRoomA dungeon space you visit, or a split enchantment with two doors.Room AbilityRoom AbilityA triggered ability that happens when your venture marker enters that room of a dungeon.Rules TextRegeltextThe actual abilities in the text box, not flavor or reminder.
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SacrificeOpfernThe controller moves a permanent they control from the battlefield to its owner’s graveyard.SaddleAufsattelnTap creatures with total power N or more: this becomes saddled until end of turn.SaddledSaddledA designation a creature has after its saddle ability resolved this turn.SagaSageAn enchantment subtype.ScavengeAusplündernExile this from your graveyard, pay the cost: put +1/+1 counters equal to this card’s power on target creature.SchemeSchemeAn Archenemy card type.Scheme DeckScheme DeckThe archenemy's deck of at least twenty scheme cards.ScryHellsichtLook at the top N cards of your library.SearchDurchsuchenLook through a zone (often a library) for cards that match.Secondary Title BarSecondary Title BarA smaller name line with the Oracle name when the card shows an alternate name.Secret CouncilGeheimes Konzil —Secret Council is an ability word.Set Aside (Obsolete)Set Aside (Obsolete)Obsolete.Set in MotionSchmiedenIn Archenemy, turn a scheme face up.ShadowIrrealitätThis creature can block or be blocked only by creatures with shadow.Shard TokenShard TokenA colorless enchantment token: {2}, sacrifice this: scry 1, then draw a card.Shared Life TotalShared Life TotalA team’s one life total, as in Two-Headed Giant.Shared Team Turns OptionShared Team Turns OptionTeammates take one turn together, sharing phases.Shield CounterSchildmarkeIf that permanent would be damaged or destroyed, remove a shield counter instead and the damage or destroy is stopped.ShortcutShortcutAn agreed skip: you name the next interesting decision instead of passing priority a dozen times.ShroudVerhülltThis permanent cannot be the target of any spells or abilities, including yours.ShuffleMischenRandomize a library (or another pile, if told to).SideboardSideboardExtra cards you may swap into your deck between games of a match.SiegeSiegeA battle subtype.Silver-BorderedSilver-BorderedCards printed with a silver border, meant for casual play and not covered by every CR line.SkipSkipA replacement that replaces a step, phase, or turn with nothing.SkulkSchleichenThis creature cannot be blocked by creatures with greater power.SlivercyclingSlivercyclingTypecycling for a Sliver card.SneakFinteYou may cast this for the sneak cost by returning an unblocked attacker you control to hand.SnowSchneeA supertype.Snow Mana SymbolSnow Mana Symbol{S} is a cost you pay with one mana produced by a snow source.Snow-Covered (Obsolete)Snow-Covered (Obsolete)Old cards said 'snow-covered.' Oracle now says the snow supertype, except in card names.SolvedGelöstA Case that has met its “to solve” condition.SorceryHexereiA card type.SoulbondSeelengebundenYou may pair this creature with another unpaired creature when either enters.SoulshiftSeelenwanderungWhen this creature dies, you may return target Spirit card with mana value N or less from your graveyard to your hand.Source of an AbilitySource of an AbilityThe object that created the ability — the permanent, spell, or card the text is on.Source of DamageSchadensquelleThe object that dealt that damage.Source of ManaSource of ManaThe spell or ability that produced that mana.Space SculptorRaumformerCreatures are assigned to sectors.Special ActionSonderaktionThings you do that do not use the stack: playing a land, turning a morph face up, ignoring a card’s suspend, and a few others (116).SpectacleSpektakelIf an opponent lost life this turn, you may cast this for the spectacle cost.SpeedSpeedA value a player can have, usually from Start Your Engines.SpellZauberspruchA card on the stack.Spell AbilitySpell AbilityInstructions a spell follows as it resolves, as opposed to static or triggered abilities on it.Spell MasteryZaubermeisterschaftSpell Mastery is an ability word.Spell TypeSpell TypeA subtype of instants and sorceries, such as Arcane or Adventure.SpliceKopplungAs you cast an instant or sorcery, you may reveal this from your hand and pay the splice cost.Split CardsGeteilte KartenTwo card faces on one card, usually fused, aftermath, or just left/right.Split SecondSekundenbruchteilPlayers cannot cast spells or activate non-mana abilities while this spell is on the stack.SpreeExzessA modal keyword: as you cast this, pay the extra cost of each mode you want.SquadTruppYou may pay the squad cost any number of times as you cast this.StackStapelSpells and abilities wait here; last in, first out.Start Your Engines!Starte die Motoren!If you have no speed, your speed becomes 1.Starting DeckStarting DeckYour deck after you set aside a sideboard.Starting Hand SizeStarting Hand SizeHow many cards you draw at the start of the game, usually seven.Starting Life TotalStartlebenspunkteHow much life you begin with, usually 20, or 40 in Commander.Starting PlayerStartspielerThe player chosen to take the first turn.Starting TeamStarting TeamThe team that takes the first turn in a shared-team-turn game.State TriggerState TriggerA triggered ability that looks for a true game state rather than a one-time event.State-Based ActionsZustandsbasierte AktionenThe game checks certain conditions whenever a player would get priority, and cleans them up before anyone can respond: lethal damage, 0 toughness, the legend rule, a player at 0…Static AbilityStatische FähigkeitAn ability that is simply on while the object is in the right zone.StationStationierenTap another untapped creature you control: put charge counters equal to that creature’s power on this permanent.Station CardsStation CardsPermanents with a striated text box, station symbols, and the station ability.StatusStatusThe physical state of a permanent: tapped or untapped, flipped or unflipped, face up or face down, phased in or out.StepSegmentA slice of a phase.StickerStickerA marker you put on an object that can change its name, art, or abilities, from Un-sets.Sticker KickerSticker KickerA kicker variant that can put a sticker on the spell and give you a ticket counter.Sticker SheetSticker SheetThe sheet of stickers from an Unfinity booster.StoriedSagenumwobenOnce you control three or more permanents that are artifacts, Sagas, and/or legendary, you get the enduring-story designation.StormSturmWhen you cast this spell, copy it for each other spell cast before it this turn.StriveStreben — DieserStrive is an ability word.Stun CounterBetäubungsmarkeIf a permanent with a stun counter would untap, remove a stun counter instead.SubgameSubgameA whole extra Magic game created by an effect, with its own cards and winner.Substitute CardSubstitute CardA checklist card that stands in for a double-faced or meld card in your deck.SubtypeUntertypThe word after the dash on the type line: Goblin, Aura, Equipment, Forest, Jace.Successfully Cast (Obsolete)Successfully Cast (Obsolete)Obsolete.Summon (Obsolete)Summon (Obsolete)Obsolete card type.Summoning Sickness RuleSummoning SicknessYou cannot attack with a creature or activate its {T} or {Q} abilities unless you have controlled it since your most recent turn began.SunburstSonneneruptionThis enters with a +1/+1 counter or charge counter for each color of mana spent to cast it.SupertypeSupertypThe word before the card type: basic, legendary, snow, world.Supervillain RumbleSupervillain RumbleA free-for-all in which every player is an archenemy with a scheme deck.SupportBeistandPut a +1/+1 counter on each of up to N other target creatures.SurgeSchwallIf you or a teammate has cast another spell this turn, you may cast this for the surge cost.SurveilÜberwachenLook at the top N cards of your library.SurvivalÜberlebenskunst — ZuSurvival is an ability word.SuspectVerdächtigenThat creature becomes suspected: it has menace and cannot block.SuspendAussetzenPay the suspend cost and exile this with N time counters.SwampSumpfA basic land type.SwampcyclingSwampcyclingTypecycling for a Swamp card.SwampwalkSwampwalkLandwalk for Swamps.SweepWegfegen Bringe eineSweep is an ability word.
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TapTappenTurn a permanent sideways.Tap and UntapTappen und EnttappenTap means turn a permanent sideways; only an untapped permanent can be tapped.Tap SymbolTappsymbolThe {T} symbol in an activation cost: tap this permanent.TappedGetapptA status: the permanent is turned sideways.Tapped outTapped outYou have no mana left.TargetZielThe object or player a spell or ability is aimed at, marked by the word “target”.TeamTeamPlayers who share a win condition in Two-Headed Giant, Emperor, or other team variants.Team vs. Team VariantTeam vs. Team VariantTwo or more teams sit together and play against the other teams.TeammateTeammateIn a team game, the other players on your team.TeamworkTeamworkYou may tap creatures as an extra cost when you cast this.Tempting OfferVerlockendes AngebotTempting Offer is an ability word.Text BoxTextfeldThe lower half of the card: rules, reminder, and flavor.Text-Changing EffectText-Changing EffectA continuous effect that rewrites words in the text box or type line.The RingDer RingAn emblem that can be created when the Ring tempts you, with growing bonuses.The Ring Tempts YouDer Ring führt dich in VersuchungChoose a creature you control as your legendary Ring-bearer.ThresholdSchwellenwertThreshold is an ability word.Ticket SymbolTicket SymbolThe ticket symbol {TK} is one ticket counter.TieredStufenmagieA modal keyword: choose one mode and pay its listed extra cost as you cast this spell.Time TravelReise durch die ZeitChoose any number of your permanents or your suspended cards with time counters, and add or remove one counter on each.Timestamp OrderTimestamp OrderWhen two continuous effects share a layer and neither depends on the other, the newer one is applied later.TokenSpielsteinA marker for a permanent that is not represented by a card.Tombstone IconTombstone IconA small graveyard icon on some Odyssey-block cards.Total Casting Cost (Obsolete)Total Casting Cost (Obsolete)Obsolete word for mana value.Total CostTotal CostWhat you actually pay: mana or activation cost, plus increases, minus reductions.Totem Armor (Obsolete)Totem Armor (Obsolete)Obsolete name for Umbra Armor: if the enchanted permanent would be destroyed, destroy this Aura instead.ToughnessWiderstandskraftThe second number.TournamentTournamentOrganized play with a judge, pairings, and usually a prize.Tournament RulesTournament RulesThe MTR and IPG: extra rules for sanctioned events, on top of the Comprehensive Rules.ToxicToxischPlayers dealt combat damage by this creature also get N poison counters.Traditional Magic CardTraditional Magic CardA normal 2.5×3.5 card that goes in a player's deck.TrainingTrainingWhenever this and at least one other creature with greater power attack, put a +1/+1 counter on this.TrampleTrampelschadenExcess combat damage can go through to the player.Trample Over PlaneswalkersTrample Over PlaneswalkersLike trample, but leftover combat damage can go to the planeswalker this creature is attacking after blockers have lethal.TransfigureUmgestaltenPay the cost, sacrifice this: search your library for a creature with the same mana value, put it onto the battlefield, then shuffle.TransformTransformierenTurn a double-faced card so the other face is up.Transforming Double-Faced Cards (Obsolete)Transforming Double-Faced Cards (Obsolete)The old name for nonmodal double-faced cards.TransmuteTransmutationPay the cost, discard this: search your library for a card with the same mana value, reveal it, put it into your hand, then shuffle.Treasure TokenSchatz-SpielsteinA colorless artifact token: {T}, sacrifice this: add one mana of any color.Tribal (Obsolete)Tribal (Obsolete)An obsolete card type, now called kindred.TributeTributAs this enters, an opponent may have it enter with N extra +1/+1 counters.TriggerTriggerWhen the game event matches a triggered ability, it triggers.Trigger ConditionTrigger ConditionThe “when,” “whenever,” or “at” clause that names the trigger event.Trigger EventTrigger EventThe event a triggered ability is watching for.Triggered AbilityAusgelöste FähigkeitWritten with “when”, “whenever”, or “at”.TripleVerdreifachenMake a number three times as large, usually power and/or toughness, as the card says.TurnZugOne pass through the phases: beginning, precombat main, combat, postcombat main, and ending.Turn MarkersTurn MarkersMarkers that track whose turn it is in a Grand Melee.Turn-Based ActionsTurn-Based ActionsThings the game does automatically when a step or phase starts or ends — untap, draw, combat damage.Two-Headed Giant VariantTwo-Headed Giant VariantA team format: two-player teams share a life total and take a simultaneous turn.TypeTypA card’s type line: card types, subtypes, and supertypes together.Type IconType IconA small type mark on some Future Sight cards.Type LineTypzeileThe line under the art: supertypes, types, and subtypes.Type-Changing EffectType-Changing EffectAn effect that changes type, subtype, or supertype.TypecyclingTypumwandlungA cycling variant: discard this, pay the cost, search your library for a card of the named type, reveal it, put it into your hand, then shuffle.
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Umbra ArmorSchattenbeistandIf the enchanted permanent would be destroyed, instead destroy this Aura and that permanent is not destroyed.UnattachUnattachMove Equipment off the creature so it stays on the battlefield but is not equipping anything.Unblockable (Obsolete)Unblockable (Obsolete)Old word for 'can't be blocked.' Oracle now uses that phrase.Unblocked CreatureUngeblockte KreaturAn attacking creature that no one blocked, and no effect made blocked.UndauntedUnverzagtThis spell costs {1} less to cast for each opponent you have.UndergrowthUnterholzUndergrowth is an ability word.UndyingUnverwüstlichWhen this creature dies, if it had no +1/+1 counters, return it with a +1/+1 counter.UnearthExhumierenPay the cost: return this from your graveyard to the battlefield.UnflippedUnflippedThe default status: the card is not turned 180 degrees.UnleashEntfesseltYou may have this enter with a +1/+1 counter.UnlessUnlessA cost style: do this unless a player pays that.UnlockUnlockGive one half of a Room or similar split permanent the unlocked designation.UnlockedUnlockedThat half of a split permanent has the unlocked designation and its text works.UnpreparedUnpreparedA permanent that loses the prepared designation.UntapEnttappenTurn a permanent upright.Untap StepEnttapp-SegmentFirst step of the turn.Untap SymbolEnttappsymbolThe {Q} symbol in an activation cost: untap this permanent.UntappedUngetapptThe default status: the permanent is upright and ready to be tapped.Upkeep StepVersorgungssegmentSecond step of the beginning phase.
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ValiantTapferValiant is an ability word.VanguardVanguardA casual card type that sits outside the game and gives you extra abilities and adjusted life or hand size.VanishingVerschwindenThis permanent enters with N time counters.VariantVariantAn extra rules package for multiplayer: Emperor, Two-Headed Giant, Planechase, and so on.VehicleFahrzeugAn artifact subtype.Venture into [Quality]Venture into [Quality]Venture, but you must use a dungeon with the named quality if you bring a new one in.Venture into the DungeonWage dich ins GewölbeIf you do not have a dungeon, put one from outside the game into play on the first room.Venture MarkerVenture MarkerThe marker that shows which dungeon room you are in.Vibranium TokenVibranium TokenA colorless artifact token with indestructible: {T}: add {C}.VigilanceWachsamkeitAttacking does not cause this creature to tap.VisitBesuchenOn an Attraction: whenever you roll to visit, if the number is lit, the visit effect happens.VividFarbenspiel - ZuVivid is an ability word.VoidVoidVoid is an ability word.VoltronVoltronA strategy that piles auras and equipment onto one creature — often the commander — and tries to win with commander damage.VoteAbstimmenEach player picks from the listed options.
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Walker TokenWalker TokenA 2/2 black Zombie creature token named Walker.WallWallA creature type with no extra rules.WardAbwehrOpponents must pay extra or their targeting spell is countered.WarpWarpYou may cast this from your hand for its warp cost.WaterbendWasserbändigenPay the listed cost.Web-slingingNetzschussYou may cast this for the web-slinging cost by returning a tapped creature you control to its owner’s hand.Will of the CouncilWille des RatesWill of the Council is an ability word.Win the GameDas Spiel gewinnenUsually you win when all opponents have lost.WitherVerdorrenDamage this deals to a creature is put on it as -1/-1 counters.WizardcyclingWizardcyclingTypecycling for a Wizard card.WorldWorldA supertype on some enchantments.World RuleWorld RuleA state-based action: if two or more World permanents are out, all but the newest go to their owners’ graveyards.WorthyWorthyA creature that is legendary, not a Villain, and red and/or white.
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XXA placeholder in a cost or effect.
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YYAnother placeholder, used like X when a card needs two variables.You, YourDu, deineOn an object, “you” is its controller — or the player trying to cast or activate it, or its owner if it has none.
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ZoneZoneA place objects can be: library, hand, battlefield, graveyard, stack, exile, command, ante.Zone-Change TriggersZone-Change TriggersTriggered abilities that watch an object moving from one zone to another, such as ETB or dies.
∞
∞ (Infinity)∞ (unendlich)The infinity keyword: this creature’s power and toughness are each equal to the number of cards in your graveyard.
Oben